.: Latest Games
Scheduled date Team 1 Team 2Grp Score Comments D  
May 03, 20:30 Nitram's Rams vs Milton's Militia F 2 - 3 17 Download demos
Apr 22, 20:30 Nitram's Rams vs En_karl's Snarl SF 3 - 0 4 Download demos
Apr 22, 18:30 Milton's Militia vs Murdoc's Muppets SF 3 - 0 0 Download demos
Apr 15, 20:30 ParadokS' Rocks vs Nitram's Rams QF 2 - 3 9 Download demos
Apr 15, 20:00 Carapace's Nutcases vs Milton's Militia QF 1 - 3 0 Download demos
Apr 15, 19:00 Murdoc's Muppets vs Darkki's Bliss QF 3 - 0 2 Download demos
Apr 15, 18:00 Dimman's Dimension vs En_karl's Snarl QF 0 - 3 1 Download demos
Apr 01, 21:30 Darkki's Bliss vs Dimman's Dimension A 0 - 2 0 Download demos
Apr 01, 21:30 Zero's Heroes vs Carapace's Nutcases B 1 - 2 1 Download demos
Apr 01, 20:00 Milton's Militia vs Bps' Evilness A 2 - 0 2 Download demos
.: rules
  • Tournament system
  • Team Restrictions
  • Picking Order
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover and VOID
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Playoffs: The team placing first in each group goes straight to Semi Finals. The team placing second in each group goes straight to Quarter Finals. The team placing third in Group A will play the team placing fourth in Group B (Wildcard Upper Branch). The team placing third in Group B will play the team placing fourth of Group A (Wildcard Lower Branch). The winner of Wildcard Upper Branch will play in the Quarter Final against the team placing second of Group B. The winner of Wildcard Lower Branch will play in the Quarter Final against the team placing second in Group A.
  • Play-offs will be single elimination
  • Third place deciders will be played
  • The system will run with a fixed schedule (sunday 18:30 / 20:00 / 21.30 CET)
  • There will be a Catch Up Day (Monday 20:00 CET) for the group games only
  • If you are not able to play on Sunday and want to reschedule to Catch Up Day you should tell a admin atleast 2 days upfront
  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions
  • Player limit of 5 players per team
  • Player swaplimit: 1 player per team. A swap can take place from either the free agent pool or with a player from another team. If such a situation should occur the captains need to consult with an admin.
  • A player can only play in 1 team at the same time but is allowed to swap with a other player from a different team IF both captains and players agree. And after admin approval
  • Teams can not add/change players once regular season is over
  • Players should use the nick they are registered with on the website
  • If any player goes inactive or is not able to play anymore, the captain can then request a swap with someone from the free agent list. With approval from a admin.


Picking Order

  • Seed Group 1: Captain 1 and 2
  • Seed Group 2: Captain 3 and 4
  • Seed Group 3: Captain 5 and 6
  • Seed Group 4: Captain 7 and 8
  • Seed Group 5: Captain 9 and 10

  • Round 1: Seed Group: 5, 4, 3, 2, 1
  • Round 2: Seed Group: 4, 3, 2, 1, 5
  • Round 3: Seed Group: 3, 2, 1, 5, 4
  • Round 4: Seed Group: 2, 1, 5, 4, 3

  • In Round 1 the lower seeded captain will pick before the higher seeded one in the Seed Group. Rounds 2 and 4 the picking order is reversed, so the higher seeded captain picks first within that Seed Group.

Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Group Stage: 2 (BO3)
  • Wildcard game: 2 (BO3)
  • Quarter Final: 3 (BO5)
  • Semi Final: 3 (BO5)
  • Bronze game: 2 (BO3)
  • Grand Final: 3 (BO5)

Match procedure
  • In a BO3: First map pick is decided by coin toss (/cmd rnd Team1 Team2). The winner of the coin toss decides who picks first.
  • The team who didn't pick the first map picks the second map, which can't be the same map as the first.
  • If a decider map is needed the map that has not been played yet will be the decider. No map can be played more than once in a BO3.
  • It is suggested that you wait no longer than 5 minutes between each map.
  • In a BO5: First pick by the team seeded higher from the group play. If both teams have the same seed, the team with the more points will decide. If both teams have the same amount of points, a /cmd rnd will decide. Second map by the other team like in BO3. Third map will the remaining map of TB3 that has not been played yet. Fourth map will be picked by the team behind on mapwins. Fifth map by the other team (who was up 2-1 before the fourth map).

Match Reporting
  • In order for a match to be valid you'll need to have screenshots and match log from each played map.


Scores and ranking

Points in Group Stage
  • 2-0 win awards 3 points
  • 2-1 win awards 2 points
  • 1-2 loss awards 1 points
  • 0-2 loss awards 0 points

Walkover and VOID
  • If the match isn't played within the scheduled 1h30min the team causing the delay will be giving a WO (2-0 victory) until played on Catch Up Day. If both teams are the cause of delay the match will be rendered VOID (0-0) until the match is played on Catch Up Day. If the game isn't played on Catch Up Day the WO/VOID rendering of the match will stay in place. This might sound harsh but WILL be enforced to show respect to the other teams and players waiting.
  • Example 1: If Team 1 has been delaying a game to a score of 1-1 when the scheduled time runs out, Team 2 will be given a WO victory (2-0). If both teams agree on continuing the game on Catch Up Day the game will resume with the score of 1-1. The Catch Up Day match can be started after 20.00 CET but has to be finished before 22.00 CET.
  • Example 2: If the game was delayed and both teams agreed on playing it on Catch Up Day but one team fails to field enough players, a WO victory (2-0) will be granted the other team. If the team NOT delaying the game are unsure if they can play on Catch Up Day, they can disagree to reschedule it and keep their WO (2-0) victory.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable and above
  • Fodquake 0.3
  • FTE 3343
  • Exceptions can be granted due to problems

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? disconnect, ruleset smackdown, reconnect , allow_scripts 0 works without reconnecting
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
  • Rulesets and noscripting are strict. All games should be started by checking that all models are ok, scripts are turned off and that players use an allowed client. If a players disobeys the rules regarding the just stated it will result in a default loss (map)
  • The user's client needs to give a clean response to f_modified with ruleset smackdown
  • Using disallowed clients/proxies will lead to a direct loss of the map. Continious usage will result in more drastic consequenses
  • A clean respone looks like: smackdown-msfi


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
  • Nospecs must be on to prevent ghosting

Warnings and disqualification
  • Two warnings will result in a disqualification/removing from the tournament, there are no exceptions.
  • To retain order in the tournament and prevent teams from cheating or behaving badly we may issue warnings or bans to teams if they misbehave in some way.
  • If you are inactive during the tournament you will be kicked and replaced with a free agent

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
  • Teamoverlay: OFF
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Mutual agreements is prioritized as option #1 considering choosing the server and agreeing on server choice. If players are not able to agree go by the following steps to solve most suitable servers: A) Lowest ping for both teams considering all the players (Max ping to count is 51ms. Add all pings together and /4 to get the result). Do also try routing through proxies to get better pings! If packetloss is 2% or greater you should considering finding another server. B) We have split pings in to following qualities, A = 12-13ms, B = 14-25ms, C = 26-37ms, D = 38ms+. Match the ping qualities of your opponents. Lowest value is high enough but ping may not go below the lowest ms of the qualitygroup. C) Highest minping is 38ms (except for games vs Americans, where the minping is 51ms). D) Antilag should be turned on except in cases where both teams wants to play on servers with it off.

Spectators
  • Nospecs must be on to prevent ghosting

Server problems
  • The current map should be played to the end, no matter the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more than 10 seconds, the map should be replayed on another server if the teams does not agree to the score/situation


The Salvation rules are based on the rules of EQL. Admins can change/fix rules if problems should occur
.: Team admin
  • Login
.: Poll
What team will go all the way?
bps' Evilness
carapace's Nutcases
darkki's Bliss
dimman's Dimension
en_karl's Snarl
Milton's Militia
murdoc's Muppets
nitram's Rams
ParadokS' Rocks
zero's Heroes
Created by ParadokS on 2012-03-22
Poll list
.: Menu
Content
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Groups
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.: Columns
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.: Seasons
  • Salvation - Season 1
  • Salvation - Season 2
  • Salvation - Season 3
  • Salvation - Season 4
.: External
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