.: Latest Games
Scheduled date Team 1 Team 2Division/group Score Comments C   D  
Feb 17, 21:30 Carapace's Primary vs Milton's Primary Division 1 - Playoffs 1 - 3 9 Download demos/commentary pack Download demos (not all included)
Feb 17, 20:00 Ganon's Secondary vs ParadokS' Secondary Division 2 - Playoffs 3 - 1 5
Feb 10, 20:30 Rikoll's Primary vs Milton's Primary Division 1 - Playoffs 1 - 3 8 Download demos
Feb 10, 20:30 ParadokS' Secondary vs Milton's Secondary Division 2 - Playoffs 3 - 2 5 Download demos
Feb 10, 18:30 Carapace's Primary vs Zero's Primary Division 1 - Playoffs 3 - 1 9 Download demos
Feb 10, 18:30 Ganon's Secondary vs Rikoll's Secondary Division 2 - Playoffs 3 - 0 4
Feb 03, 20:30 Milton's Primary vs ParadokS' Primary Division 1 - Playoffs 3 - 0 2 Download demos
Feb 03, 20:30 Rikoll's Primary vs kingpin's Primary Division 1 - Playoffs 3 - 0 8 Download demos
Feb 03, 20:30 Milton's Secondary vs Carapace's Secondary Division 2 - Playoffs 3 - 0 4 Download demos
Feb 03, 20:30 ParadokS' Secondary vs kingpin's Secondary Division 2 - Playoffs 3 - 0 9 Download demos
.: rules
  • Tournament system
  • Team Restrictions
  • Picking Order
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover and VOID
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Playoffs system will be announced after signups close
  • Play-offs will be single elimination
  • Third place deciders will be played to help seed players next season.
  • The system will run with a fixed schedule (sunday 18:30 / 20:00 / 21.30 CET)
  • If a team can not play at the scheduled time, they are at the mercy of their opponents. The game may be rescheduled to another time or day (before next sunday’s games). Opponents may also take the walkover if they can not agree on a new time. We do encourage flexibility and sportsmanship in this regard.
  • Playoff Sundays will have a fluid scheduled and game order will be announced some time after group games are over.
  • To seperate team with equal points following order will be applied:
  • Individual results
    Map Wins
    Map loss
    Frag netto (+/-)


Team Restrictions
  • Player limit of 5 players per team in division 1 and 6 players in division 2.
  • Player swaplimit: There will be no player swap limit this season. However if a player is kicked out from a team he will NOT return to the player pool. The player was kicked either because he was idle or missbehaved. If he is idle he won't get a second chance. If he missbehaved he is banned from this season. The swaplimit is basiclly the size of the free agent pool. But all swaps are to be approved by an admin
  • Teams can not add/change players once regular season is over
  • Players should use the nick they are registered with on the website
  • If any player goes inactive or is not able to play anymore, the captain can then request a swap with someone from the free agent list. With approval from a admin.
  • Div1 team can borrow a player from their own div2 team during the groupstage. The players will still remain on their original roster after the game. IF this occurs, admins will try to rearrange the schedule accordingly for div1 and div2 team.
  • Players picked for Division 1 is not allowed to play with their div2 teams


Picking Order for division 1

  • Seed Group 1: Captain 1 and 2
  • Seed Group 2: Captain 3 and 4
  • Seed Group 3: Captain 5 and 6
  • Seed Group 4: Captain 7 and 8

  • Round 1: Seed Group: 4, 3, 2, 1
  • Round 2: Seed Group: 3, 2, 1, 4
  • Round 3: Seed Group: 2, 1, 4, 3
  • Round 4: Seed Group: 1, 4, 3, 2

  • In Round 1 the lower seeded captain will pick before the higher seeded one in the Seed Group. Rounds 2 and 4 the picking order is reversed, so the higher seeded captain picks first within that Seed Group. In division 2 teams are picked according to the ktx captains mode system, where the captain who picks first in the first round picks first in the last round.

Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Group Stage: 2 (BO3)
  • Quarter Final: 3 (BO5)
  • Semi Final: 3 (BO5)
  • Bronze game: 2 (BO3)
  • Grand Final: 3 (BO5)

Match procedure
  • In a BO3: First map pick is decided by coin toss (/cmd rnd Team1 Team2). The winner of the coin toss decides who picks first.
  • The team who didn't pick the first map picks the second map, which can't be the same map as the first.
  • If a decider map is needed the map that has not been played yet will be the decider. No map can be played more than once in a BO3.
  • It is suggested that you wait no longer than 5 minutes between each map.
  • In a BO5: First map pick is decided by coin toss (/cmd rnd Team1 Team2). The winner of the coin toss decides who picks first. Second map by the other team (can not be the same map as first). Third map will the remaining map of TB3 that has not been played yet. Fourth map will be picked by the team behind on mapwins. Fifth map by the other team (who was up 2-1 before the fourth map).

Match Reporting
  • In order for a match to be valid you'll need to have screenshots and match log from each played map.
  • //Match Tools
  • match_auto_logconsole "2"
  • match_auto_sshot "1"
  • match_format_4on4 "4on4/%Y-%m-%d_%b_%M"
  • log_dir "qw/matchinfo"
  • sshot_dir "qw/matchinfo"


Scores and ranking

Points in Group Stage
  • 2-0 win awards 3 points
  • 2-1 win awards 2 points
  • 1-2 loss awards 1 points
  • 0-2 loss awards 0 points
  • Walkover is worth 3 points

Walkover and VOID
  • If the match isn't played within the scheduled 1h30min the team causing the delay will be giving a WO (2-0 victory) until played on Catch Up Day. If both teams are the cause of delay the match will be rendered VOID (0-0) until the match is played on Catch Up Day. If the game isn't played on Catch Up Day the WO/VOID rendering of the match will stay in place. This might sound harsh but WILL be enforced to show respect to the other teams and players waiting.
  • Example 1: If Team 1 has been delaying a game to a score of 1-1 when the scheduled time runs out, Team 2 will be given a WO victory (2-0). If both teams agree on continuing the game on Catch Up Day the game will resume with the score of 1-1. The Catch Up Day match can be started after 20.00 CET but has to be finished before 22.00 CET.
  • Example 2: If the game was delayed and both teams agreed on playing it on Catch Up Day but one team fails to field enough players, a WO victory (2-0) will be granted the other team. If the team NOT delaying the game are unsure if they can play on Catch Up Day, they can disagree to reschedule it and keep their WO (2-0) victory.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable and above + jquake fork
  • Fodquake 0.3
  • FTE 3343
  • Exceptions can be granted due to problems

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? disconnect, ruleset smackdown, reconnect , allow_scripts 0 works without reconnecting
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
  • Rulesets and noscripting are strict. All games should be started by checking that all models are ok, scripts are turned off and that players use an allowed client. If a players disobeys the rules regarding the just stated it will result in a default loss (map)
  • The user's client needs to give a clean response to f_modified with ruleset smackdown
  • Using disallowed clients/proxies will lead to a direct loss of the map. Continious usage will result in more drastic consequenses
  • A clean respone looks like: smackdown-msfi


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
  • Nospecs must be on to prevent ghosting

Warnings and disqualification
  • Two warnings will result in a disqualification/removing from the tournament, there are no exceptions.
  • To retain order in the tournament and prevent teams from cheating or behaving badly we may issue warnings or bans to teams if they misbehave in some way.
  • If you are inactive during the tournament you will be kicked and replaced with a free agent

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
  • Teamoverlay: OFF
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Mutual agreement between captains is first priority. If captains are not able to agree on a server go by the following steps to find most suitable servers:
  • Add the ping from all your players together and divide with 4. If a player has more than 65ms to the server his ping will count as 65. If the average pings between the two teams are LESS than 15 ms apart it is acceptable. If it is higher try qizmos and QWfwd to lower your ping.
  • If packetloss is 2% or greater you should considering finding another server.
  • If teams can’t agree or find a suitable server contact an admin. Admin will try and help find a good server. If necessary admin will decide server for the game. Admins decision is final.

Spectators
  • Nospecs must be on to prevent ghosting

Server problems
  • The current map should be played to the end, no matter the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more than 10 seconds, the map should be replayed on another server if the teams does not agree to the score/situation


The Salvation rules are based on the rules of EQL. Admins can change/fix rules if problems should occur
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.: Menu
Content
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Groups
  • Division 1 - Group A
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  • Division 2 - Group A
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.: Poll
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Poll list
.: Seasons
  • Salvation - Season 1
  • Salvation - Season 2
  • Salvation - Season 3
  • Salvation - Season 4
This website is based on the EQL site with additional work for Salvation made by swiNg.
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